Azmar Quest

Warlock & Witch Talents

All 30 Warlock & Witch talents in Azmar Quest, tier by tier. Every 10 Mastery levels you unlock a new row of three talents and spend 1 Ember to take one of them permanently. Once you own more than one talent in a row you can switch between them for free, but only one per row is active at a time.

Mastery 10

  • Overload

    Overcharge always critically hits while the enemy has no debuffs.

  • Mind Barrier

    Mind Crush's shield now triggers on every cast.

  • Life Drinker

    Leech Fiend now also instantly heals you for 5% of your max life, modified by your healing done.

Mastery 20

  • Lasting Curses

    Your curses last 1 turn longer.

  • Hex Shock

    Applying one of your curses increases all the enemy's cooldowns by 1. This can only happen once every 3 turns.

  • Grim Advantage

    While the enemy has no debuffs, you have 20% increased critical strike chance, your critical strikes deal 20% more damage, and you take 10% less damage.

Mastery 30

  • Soul Plunder

    Soul Haunt now has a 50% chance per enemy debuff (up from 30%) to shield you and remove 1 buff, and its absorb is also increased to 75% of the damage (up from 50%).

  • Blood Harvest

    Harvest Life now heals you for 50% of the damage per enemy debuff, up from 30%.

  • Doomfall

    Meteor Strike's damage is doubled while the enemy has no debuffs, but it can no longer critically strike, and it now halves the enemy's energy instead of destroying all of it.

Mastery 40

  • Spectral Mantle

    You permanently take 30% less critical strike damage.

  • Void Ward

    You take 15% less damage while the enemy has no debuffs.

  • Demonhide

    You permanently take 5% less damage, plus an extra 5% for each debuff on the enemy.

Mastery 50

  • Festering Wound

    Affliction becomes unremovable and now grants 1 energy on every tick, instead of only on critical ones. Overload, Grim Advantage, Doomfall, and Void Ward now work even while Affliction is on the enemy.

  • Plague Bearer

    Sickness becomes unremovable and now steals 5% damage and 5% healing per turn, up from 2%. Overload, Grim Advantage, Doomfall, and Void Ward now work even while Sickness is on the enemy.

  • Bloodletting

    Transfusion becomes unremovable and now heals you for 150% of the damage it deals, up from 75%. Overload, Grim Advantage, Doomfall, and Void Ward now work even while Transfusion is on the enemy.

Mastery 60

  • Stolen Swiftness

    Tentacle Grip now steals the enemy's Speed instead of just lowering it.

  • Plague Mark

    Prolong Agony now applies Affliction, Sickness, and Transfusion for 2 turns, instead of extending your debuffs.

  • Karmic Mirror

    The debuff redirected by Redirect Pain now lasts 2 turns longer on the enemy.

Mastery 70

  • Insidious Afflictions

    When you cast Nightmare, Blood Curse, or Soul Burn, you also apply a random one of Affliction, Sickness, or Transfusion to the enemy.

  • Cursed Remedy

    When the enemy removes one of your debuffs, you gain 1 energy.

  • Vampiric Thirst

    Overcharge, Mind Crush, Soul Haunt, and Meteor Strike now heal you for 30% of the damage dealt.

Mastery 80

  • Unending Nightmare

    Nightmare now reduces the enemy's healing by 80%, up from 40%. Overload, Grim Advantage, Doomfall, and Void Ward now work even while Nightmare is on the enemy.

  • Sanguine Curse

    Blood Curse now heals you for 100% of its damage per turn, up from 60%. Overload, Grim Advantage, Doomfall, and Void Ward now work even while Blood Curse is on the enemy.

  • Soul Siphon

    Soul Burn now steals the enemy's energy to you each turn instead of destroying it. Overload, Grim Advantage, Doomfall, and Void Ward now work even while Soul Burn is on the enemy.

Mastery 90

  • Crippling Curse

    While the enemy has a debuff and your life percentage is lower than the enemy's, critical damage from enemies is reduced by 60%.

  • Deathcap Infusion

    Your direct hits with Overcharge, Mind Crush, and Leech Fiend apply a Deathcap buff to you for 2 turns. Each turn, Deathcap randomly increases your damage done by 5%, your critical strike chance by 5%, your healing done by 5%, or your critical modifier by 10%.

  • Eternal Pact

    Once per combat, the first time you would die, you return to life with 20% of your max life.

Mastery 100

  • Cursed Aegis

    Skull Shield's absorb is doubled.

  • Dark Signet

    You take 15% less damage while above 50% of your life.

  • Soul Ward

    You start each combat with an absorb equal to 20% of your max life.