Azmar Quest

Archer Talents

All 30 Archer talents in Azmar Quest, tier by tier. Every 10 Mastery levels you unlock a new row of three talents and spend 1 Ember to take one of them permanently. Once you own more than one talent in a row you can switch between them for free, but only one per row is active at a time.

Mastery 10

  • Swifter Shot

    Quick Shot's Speed buff is increased to 50%, up from 30%, and lasts 1 turn longer.

  • Replenishing Aim

    When Aimed Shot critically strikes, your quiver gains 1 additional random arrow.

  • Splintering Shot

    Shatter Shot lasts 1 turn longer and increases the enemy's cooldowns by 2 instead of 1 on its last turn.

Mastery 20

  • Energized Arrows

    Once per combat, your first energy skill that spends arrows refunds 1 energy for each arrow spent.

  • Archery Mastery

    Every arrow spent by your skills improves your damage done by 1%.

  • Deadeye

    Every time one of your shots or debuffs critically strikes, it improves your critical chance by 2%.

Mastery 30

  • Overcharged Shot

    Charged Shot now fires 3 arrows instead of 2, but each arrow deals 20% less damage.

  • Piercing Cut

    Slicing Shot now ignores all enemy defense, up from half, and its debuff also lowers enemy damage done by 30% while active.

  • Controlled Shot

    Sniper Shot halves your current life instead of reducing it to 1.

Mastery 40

  • Arrow Armor

    You take 3% less damage for each arrow in your quiver, up to 24%.

  • Reinforced Leather

    All damage taken is reduced by 12%.

  • Scaled Armor

    All damage taken is reduced by 8%, and damage from debuffs is reduced by an additional 8%.

Mastery 50

  • Quick Recovery

    After Volley Shots consumes Focus, it goes on cooldown for only 1 turn instead of 2.

  • Blood Snare

    Blood Trap lasts 3 turns instead of 1, and its healing effect lasts 6 turns instead of 3. It no longer stuns when triggered by a debuff, but if it lasts until its final turn, it automatically triggers and stuns the enemy.

  • Volatile Mine

    Landmine Trap lasts 3 turns instead of 1, and Explosion lasts 6 turns instead of 3. It no longer stuns when triggered by a buff, but if it lasts until its final turn, it automatically triggers and stuns the enemy.

Mastery 60

  • Deadly Venom

    The first poison applied by Poison Arrows now lasts for 5 turns, up from 3.

  • Deep Freeze

    Ice Arrows now have a 100% chance to stun, but Frost Recovery on the enemy lasts 3 turns instead of 1.

  • Smothering Flames

    Fire Arrows also reduce the enemy's healing done by 10% per Fire arrow hit.

Mastery 70

  • War Boar

    At the start of combat, you summon a War Boar for 10 turns. Each turn, it deals 30 unmitigated damage to the enemy and then reduces their defense by 1%.

  • Dire Wolf

    At the start of combat, you summon a Dire Wolf for 10 turns. Each turn, it deals 20 unmitigated damage to the enemy and heals you for 20.

  • Iron Crab

    At the start of combat, you summon an Iron Crab for 10 turns. Each turn, it deals 30 unmitigated damage to the enemy and then increases your defense by 1%.

Mastery 80

  • Full Drain

    Draining Shot's damage over time heals you for 100% of the damage done, up from 60%.

  • Enchanted Trap

    Enhancing Trap lasts 1 turn longer and also increases your critical damage, in addition to damage done and healing done.

  • Heavy Tar

    Sticky Trap now also reduces the enemy's Speed by 10 when used, and its damage per enemy energy spent is increased by 50%.

Mastery 90

  • Loaded Start

    You start each combat with 8 special arrows instead of Common arrows, in this order: Poison, Ice, Fire, Holy, Poison, Ice, Fire, Holy.

  • Special Reload

    Your normal reload now loads 8 special arrows instead of 5 common arrows, in this order: Poison, Ice, Fire, Holy, Poison, Ice, Fire, Holy.

  • Full Reload

    Poison Arrows, Ice Arrows, Fire Arrows, and Holy Arrows now recharge your quiver to 8 arrows, up from 5 or 6.

Mastery 100

  • Blessed Arrows

    Holy Arrows healing is increased by 50%, and you take 10% less damage while holding at least 1 Holy arrow.

  • Dodge

    Once every 5 turns, the first damage from an enemy is reduced to 0.

  • Beast Within

    While below 20% life, you take 50% less damage.